Hi, I’m Thomas Köhler
PhD Researcher in Visual Computing at Graz University of Technology
I started my PhD in May 2025 with Markus Steinberger as my supervisor. I explore the intersection of computer graphics, neural rendering, and scene understanding. My research focuses on developing efficient and scalable techniques for representing, synthesizing, and visualizing 3D scenes — from Gaussian Splatting pipelines to dynamic scene generation and completion.
I am particularly interested in pushing the boundaries of real-time graphics and interactive visual computing, making complex 3D scenes accessible and actionable for both research and applications.
On this site you can find my research projects, publications, and demos showcasing my work. I also maintain links to code repositories and project pages for many of my papers.
News
- Oct 2026: Released our new preprint SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering! We also launched the project page featuring an interactive WebGPU 3D viewer.
- Oct 2026: Co-authored two new preprints on arXiv: VoroDuce (parallel 3D Voronoi mesh simplification) and Efficient Confidence-Aware Densification.
- Jul 2026: Our paper A LoD of Gaussians was presented at ACM SIGGRAPH 2026 in Denver!
- Feb 2026: Pi-GS: Sparse-View Gaussian Splatting with Dense π³ Initialization was accepted and presented at the 29th Computer Vision Winter Workshop (CVWW 2026).
- Dec 2025: Our paper NeuralPVS was presented at SIGGRAPH Asia 2025 in Hong Kong.
- Oct 2025: Presented our paper AAA-Gaussians at IEEE/CVF ICCV 2025 in Honolulu, Hawaii.
- Jul 2025: Presented our talk on Rendering and Geometry from 3D Gaussian Splatting at SGP 2025 in Bilbao, Spain.
- Jun 2025: Presented our paper Image-Based Spatio-Temporal Upsampling for Split Rendering at HPG 2025 in Copenhagen, Denmark.
- May 2025: Started my PhD in Visual Computing at Graz University of Technology under the supervision of Prof. Markus Steinberger!
