Stochastic rendering at 1 sample per pixel, in your browser
Model training
Variance loss (λvar = 1)
Without (λvar = 0)
Method (1 sample per pixel)
Spatial reuse
Temporal accumulation
SteadySplats: spatial and temporal reuse, as in the paper.
Converge while the camera rests
Sampling noise
Blue (STBN)
White
View
◀ Camera
Camera ▶
Full resolution
75%
50%
Renderer –
FPS –
GPU –
Resolution –
Gaussians –
Averaged –
Drag to orbit, right-drag or Shift-drag to pan, scroll to zoom, WASD/QE to move, double-click to reset.
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Garden at 1 sample per pixel: Gaussian Point Splatting, ours and StochasticSplats. The
comparisons under camera motion on the project page show more scenes and methods.